Peds 100% Traffic 40%. Contribute to nevertvx/Dyn-gamingrp development by creating an account on GitHub. md","path":"README. Make sure you linked the right patreon account by having matching. cfg after. 0:59 » endpoint_add_udp « 0. Contribute to EnigMAtik73/server. set onesync_forceMigration true. ini","path":"imgui. Contribute to Madkiller105/Fivem development by creating an account on GitHub. Also, as I said, the upcoming update will work for every server no matter what their Onesync settings are. 0. TheIndra November 16, 2020, 8:07pm 2. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"citizen","path":"citizen","contentType":"directory"},{"name":"resources","path":"resources. set onesync_forceMigration true. If you have onesync infinity, there is a workaround. 3. With seamless integration into Student Information Systems (SIS) and HR systems, OneSync eliminates access issues and ensures student and staff accounts are. onesync_distanceCullVehicles true The issue, whilst sometimes still occuring is. This console variable (set it in your config, or in the console at runtime) will lead to player-occupied vehicles also being subject to distance culling – that is, they won’t exist if a player. Started from scratch, artifacts 2766, everything new and shiny. Give some details on the errors you receive and. simotsu: try to get all players on the Server. voice_refreshRate 200 #+set onesync_population true #+set onesync_enableBeyond true #+set onesync_distanceCullVehicles true. Kalileaks - Fivem Leaks. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"citizen","path":"citizen","contentType":"directory"},{"name":"resources","path":"resources. The OneSync Under Cabinet Lighting system includes Flat Panels, Light Bars, and Light Pucks. set onesync_distanceCullVehicles true Cette variable de console (définie dans votre configuration ou dans la console au moment de l'exécution) entraînera également l' élimination des véhicules occupés par les joueurs, c'est-à- dire qu'ils n'existeront pas si un joueur est à plus de n unités du entité. A tag already exists with the provided branch name. png","contentType":"file"},{"name":"imgui. When the server is empty, and the first player joins, the server spawns all the vehicles from the database. ini. # ### OneSync (Sunucuya 32 Kişiden Fazla Oyuncu Alma Özelliği) START # [EN] Set this to 0 to disable 1 to enable onesync: set onesync_workaround763185 true: set onesync_forceMigration true: set onesync_distanceCullVehicles true: set steam_webApiKey " your_steam_web_api_key " # ### OneSync (64 ya da 128 Oyuncu Slot Özelliği) END #-----# {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"plugin-list. Contribute to RainoDEV2/gta5-np development by creating an account on GitHub. 0. kbef. So, I decided to fully update my older server. #stop webadmin. # ### OneSync (Sunucuya 32 Kişiden Fazla Oyuncu Alma Özelliği) START # [EN] Set this to 0 to disable 1 to enable onesync: set onesync_workaround763185 true: set onesync_forceMigration true: set onesync_distanceCullVehicles true: set steam_webApiKey " your_steam_web_api_key " # ### OneSync (64 ya da 128 Oyuncu. Contribute to olverclock/clean-vrpex development by creating an account on GitHub. Contribute to Talymeres/wzszad development by creating an account on GitHub. onesync_forceMigration true. 0:30120". satırlarını ekleyiniz. Contribute to ghsoxt/ghost-base development by creating an account on GitHub. #set onesync on onesync_distanceCullVehicles false onesync_distanceCulling false. For a while now, you’ve been able to use XML-format . Peds 100% Traffic 40%. See this post for a workaround / solution. flags: The bitwise flags altering the function's behaviour. You will still have a few pds stuck in the middle of the road, but if you will move, they will move. sql. 0:30120 " # ### OneSync (Sunucuya 32 Kişiden Fazla Oyuncu Alma Özelliği) START # [EN] Set this to 0 to disable 1 to enable onesync set onesync_workaround763185 trueA tag already exists with the provided branch name. French FiveM Server Edited by ikNox#6088. 5. set onesync_forceMigration true. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"citizen","path":"citizen","contentType":"directory"},{"name":"resources","path":"resources. 0. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"resources","path":"resources","contentType":"directory"},{"name":"README. cfg: set onesync_distanceCullVehicles true set onesync_workaround763185 true If you don’t use Onesync at all, that’s a different story. You will still have a few pds stuck in the middle of the road, but if you will move, they will move away. gitattributes","path":". 0 files. Information in it might be woefully out of date. and the problem of not seeing other players or cars no longer occurs. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. 2-Add this in your server. Do you use this? This thread is archived. cfg: set onesync_distanceCullVehicles true set onesync_workaround763185 true If you don’t use Onesync at all, that’s a different story. Issue requesting network control with some vehicles OneSync reports. Framework development by creating an account on GitHub. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"resources","path":"resources","contentType":"directory"},{"name":"README. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"resources","path":"resources","contentType":"directory"},{"name":". com is the number one paste tool since 2002. cfg +set onesync legacy +set onesync_workaround763185 true +set onesync_distanceCullVehicles true +set onesync_forceMigration true”, I had to remove the population density controls because when it was on it just made the game unplayable. g. Off: No state awareness at all, clients will use the standard GTA/RAGE P2P networking model, and the server will only function as a relay. The issue, whilst sometimes still occuring is generally fixed very quick without needing to kick / reboot the server at all. ytyp/. Open Command Prompt as administrator. sv_licenseKey I removed my keys. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"citizen","path":"citizen","contentType":"directory"},{"name":"resources","path":"resources. UPDATED STANDALONE VERSION This was made for a ExM server, if there's interest I could make it standalone. set onesync_workaround763185 true (server. Fivem Base. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"resources","path":"resources","contentType":"directory"},{"name":"README. Having the same thing for player’s peds could be nice or maybe a native to recreate/revive the deleted ped. sql","contentType":"file"},{"name":"README. cmd +exec server. New Orleanian, Sango crowned Olorisa, Spiritualist, Conjurer, Re-tired Curator and Socio-cultural Entrepreneur. set onesync_workaround763185 true. Contribute to EnosInWork/Base-Five-Dev-3K development by creating an account on GitHub. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"citizen","path":"citizen","contentType":"directory"},{"name":"resources","path":"resources. . set onesync_workaround763185 true. ” But the point of. It can also respawn vehicles in their previous location after a server restart. re Docs with a second arg of false / nil / 0 should only return the vehicle the ped is in 3. set onesync_forceMigration true. set onesync_workaround763185 true: set onesync_distanceCullVehicles true # Only change the IP if you're using a server with multiple network interfaces, otherwise change the port only. 0. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"resources","path":"resources","contentType":"directory"},{"name":"README. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"[!esx-bitno]","path":"[!esx-bitno]","contentType":"directory"},{"name":"[!glavno]","path. 0:30120". Contribute to CS-UIT-AI-CLUB/AIClub-GTA5Server development by creating an account on GitHub. db","path":"essentialmode. SET_PED_DENSITY_MULTIPLIER_THIS_FRAME. 0:30120"OneSync: player's ped distance culling. onesync_distanceCullVehicles true. Contribute to Faridstarky/server development by creating an account on GitHub. When I added into command line, it doesn’t do a thing. Kalileaks offers a premium FREE Fivem Leaks resource, all in one pit stop for downloading what you require to further your community's growth!#EN] Only change the IP if you're using a server with multiple network interfaces, otherwise change the port only. cfg","contentType":"file"},{"name":"imgui. For a while now, you’ve been able to use XML-format . {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"LICENSE","path":"LICENSE","contentType":"file"},{"name":"README. Host de FiveMLink: de Key Patreon Paga? Compre agora me. onesync_distanceCullVehicles true. PREMIUM FEATURES. @ Aertonas: I did, and it helps, but we like to have lots of peds and cars, helps a lot with the RP . I know its a HUGE PITA for us due to being a new server. cfg these arguments. But there are still some small bugs, hope to be released soon. d0p3t December 9, 2020, 8:36pm 19. 0. onesync_distanceCullVehicles true. +onesync_distanceCullVehicles true. The distance where I can only assume where onesync does its thing you will see cars come and go, glitch, bounce and sometimes explode in the distance, they also duplicate which I beleive is a big factor in the issue i assume onesync tries to sync the vehicle to both players causing them to duplicate but the onesync workaround seemed to fix that. Contribute to tracid56/RedSide development by creating an account on GitHub. Server files for SentinelRP. You can import users from a source, manage the users and their properties with OneSync, and export the modified user accounts to a destination. I know its a HUGE PITA for us due to being a new server. wz. Pastebin is a website where you can store text online for a set period of time. set onesync_distanceCullVehicles true. Raw Blame. artifacts 2431. onesync_enabled true onesync_enableInfinity true onesync_enabledBeyond true onesync_forceMigration true onesync_distanceCulling true onesync_distanceCullVehicles true Players required: 2. Saygılarımla, FivemTurk-Almez [EN] Installation: 1-Download the file and put it in the "resources" directory. md","path":"README. Set sync method: "download then delete". Off: No state awareness at all, clients will use the standard GTA/RAGE P2P networking model, and the server will only function as a relay. set. Contribute to zPH22/BaseMaldivas_Teste development by creating an account on GitHub. 2)almost instantly, so the bug practically renders teleporters useless. 0:30120 "Pastebin. Contribute to RainoDEV2/ProjectRP_resources development by creating an account on GitHub. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"README. onesync_forceMigration true. Collaborate outside of code. # set onesync on # Server player slot limit (must be between 1 and 32, unless using OneSync). sv_maxclients 64. serveur REAL dream. set onesync on. gitattributes","path. The only way we could resolve the issue is by turning off onesync. Onesync, onesync_distanceCullVehicles and onesync_forceMigration enabled. cfg at master · ZIRAFLIX/ZIRIXV2Vehicle gets deleted after transferring Ownership to the server twice OneSync reports. And yes, i dont have a key linked because im not the one paying for it, we are a team, im just asking. onesync is not on. md","path":"README. Warning: 'onesync' is read only. md","path":"README. md","path":"README. Bonjour / Bonsoir, J’utilise actuellement “ FiveM Element Club Platinum ”. Contribute to vainez1191/esx_statusui development by creating an account on GitHub. Sources are pre-existing directories or files that contain user data. 1-double. 3-Add this in your server. 0:30120 " endpoint_add_udp " 0. 0 development by creating an account on GitHub. @echo off. 0 for any. A tag already exists with the provided branch name. It relies on the new server side OneSync functions so you need the latest version of fivem. Member. Steam Web API key, if you want to use Steam authentication . Aleksaminickevinsin1 January 5, 2021, 4:45pm 17. #### OneSync (Sunucuya 32 Kişiden Fazla Oyuncu Alma Özelliği) START # [EN] Set this to 0 to disable 1 to enable onesync: set onesync_workaround763185 true: set onesync_forceMigration true: set onesync_distanceCullVehicles true: set steam_webApiKey "your_steam_web_api_key" #### OneSync (64 ya da 128 Oyuncu. actually it is. 2-Add this in your server. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"resources","path":"resources","contentType":"directory"},{"name":". In the latest Windows server release (1504 or higher), two experimental variables have been added to help troubleshooting problematic behavior and offer a. Contribute to James-TREMA/Dev-FreeLand development by creating an account on GitHub. shadw1 September 5, 2020, 3:28am 4. 3-Add this in your server. ymap/. @echo off. FXServer un. This currently only supports parsing CExplosionEvent, but this might be a fairly useful one to prevent routing of ‘excessive’ explosions, or explosions that are ‘too close’. So will look like. Also the max with onesync legacy is 128, for higher slots (e. But when the second player joins, and spawns near the vehicles that are far. onesync_population not working with new artifacts 5848 · Issue #1603 · citizenfx/fivem · GitHub. Sometimes they recover, and fly away. Hello, we are currently trying out different propssystems for our police and ambulance, however no matter what we are trying, there is a point where the probs stop spawning at all. FivemTurk-Almez [EN] Installation: 1-Download the file and put it in the "resources" directory . cfg. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"resources","path":"resources","contentType":"directory"},{"name":". @d-bubble I’m also having this issue on 2802, running the server with “+exec server. Hi! I am working on this problem for 2 days now, and I still have not managed to fix it. A list of commands to run in the server console. set onesync_distanceCullVehicles true. 1. # esx-persistent-vehicles This mod prevents vehicles from disappearing in OneSync ESX multiplayer servers. Packages 0. onesync_distanceCullVehicles true. ini. OneSync is a custom sync system that is built on top of GTA: Online's codebase, it increases server slot count so more players can play on a server and at the same time it introduces better development standards including server-sided synchronization states for entities, which we'll cover in this article. You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long. NPC disappear when i come close to them, NPC disappear on. english caue-base. I put in my server. “onesync_enabled is deprecated, use onesync legacy instead” Ok, no problem. Set OneDrive to backup your photos. set onesync_distanceCullVehicles true. JaxxonMurphy July 30, 2020, 9:15pm #37. If you need more information tell me. sc start OneSyncSvc. How to Enable OneSync to my Home Hosted server? 2 Likes. sql. So what am I doing wrong? I tried older artifacts, same. cfg) set onesync_distanceCullVehicles true. Find and tap on the See all apps entry. satırlarını ekleyiniz. TheIndra November 16, 2020, 8:07pm 2. This console variable (set it in your config, or in the console at runtime) will lead to player-occupied vehicles also being subject to distance culling – that is, they won’t exist if a player is more than n units away from the entity. onesync_distanceCullVehicles true onesync_forceMigration true. Player A (mp ped male, probably irrelevant) and Player B (mp ped female) are placed 380-400m apart on level ground. Saygılarımla, -Almez [EN] Installation: 1-Download the file and put it in the "resources" directory . {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":". i have those on the bat file, i also had them on server. A while ago, the FiveM client/server got support for ‘Infinity’ mode for OneSync, which combines player entity culling, player culling and (hopefully temporary). Explore. Archives for an FiveM Roleplay Server. 0 forks Report repository Releases No releases published. Contribute to Wrotekszef/Paka-StinkyRP development by creating an account on GitHub. It's worth mentioning that OneSync is. ; On: Full state awareness and server-determined entity routing. Startup Command: +set onesync legacy +set onesync_distanceCullVehicles true +set onesync_workaround763185 true +set onesync_population true +set onesync_forceMigration true +set sv_enforceGameBuild tuner {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"citizen","path":"citizen","contentType":"directory"},{"name":"resources","path":"resources. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"plugin-list. 0. 265) you need infinity so ‘onesync on’. 2. ve peds spawning in player vehicles and on the back of motorcycles. Vehicles disappearing when client reloads. gitattributes","path. . OneSync: intercepting game events (such as explosions) The latest version of the server (1543+) added support for parsing and preventing routing of game events. cfg at master · midnight-interactive/FiveM-Arkadia_NoxUne base Template pour développer votre serveur sans aucun bug | PlugAndPlay - Template-NeoServ/server. UPDATED STANDALONE VERSION This was made for a ExM server, if there's interest I could make it standalone. set onesync_enabled 1. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"citizen","path":"citizen","contentType":"directory"},{"name":"resources","path":"resources. 6:01 AM · Jul 31, 2020. Ghost araç ve ped spawn sorununuz çözülmüştür. In Settings, tap on Apps to see the list of available apps on your smartphone. Add +set onesync_enabled 1 as a parameter. system December 4, 2019, 11:47am 2. In the words of the late great Miss Cleo “the cards dem neva lie. Ghost araç ve ped spawn sorununuz çözülmüştür. 0. . OneSync Landscape Lights were designed to communicate with one another up to 100 feet away, for endless expandability. set onesync_distanceCullVehicles true. I tested on a blank base with only the server-data base and no peds. With +set onesync on in the . - vrpex-jacare/server. cfg +set onesync legacy +set onesync_workaround763185 true +set onesync_distanceCullVehicles true +set onesync_forceMigration true”, I had to remove the population density controls. DriveSync by IMS delivers a suite of intelligent connected car services that transform driving into a truly intelligent experience, making you more productive and saving you time and. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"[!esx-bitno]","path":"[!esx-bitno]","contentType":"directory"},{"name":"[!glavno]","path. Je souhaiterais savoir dans quel ordre dois-je placer tous les éléments de la liste ou non ?. Download issues were caused by an unknown variable in R* game code leading to queue stalling. cfg ” works as intended, no npcs (how i want it). gitignore","path. 0 = no peds on streets → 1. onesync [on/off/legacy] Defines which mode of state awareness to use. . Contribute to DisableByKlaus/Alta-Horyzon development by creating an account on GitHub. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"resources","path":"resources","contentType":"directory"},{"name":"LICENSE","path":"LICENSE. Contribute to Drazendrazan/OneLife development by creating an account on GitHub. cfg","contentType":"file"},{"name":"server. From what I have read on the community board, this is an issue /bug generated while using Onesync, using this in your server. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"resources","path":"resources","contentType":"directory"},{"name":"README. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"citizen","path":"citizen","contentType":"directory"},{"name":"resources","path":"resources. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"citizen","path":"citizen","contentType":"directory"},{"name":"resources","path":"resources. → Values: → 0. Cette variable de console (définie dans votre configuration ou dans la console au moment de l'exécution) entraînera également l' élimination des véhicules occupés par les joueurs, c'est-à- dire qu'ils n'existeront pas si un joueur est à plus de n unités du entité. job. set onesync_forceMigration true. {"payload":{"allShortcutsEnabled":false,"fileTree":{"server-data":{"items":[{"name":"resources","path":"server-data/resources","contentType":"directory"},{"name. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"data","path":"data","contentType":"directory"},{"name":"LICENSE","path":"LICENSE. 0. • Sync with multiple accounts. Latest client and server artifacts. KL said: Don't fucking buy anyting from ItzHighNL. - FiveM-Arkadia_Nox/server. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":". Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. start artifacts\FXServer. ymap files in FiveM and RedM, without doing a conversion between XML and PSO/RSC format: just make sure the . set onesync_workaround763185 true: set onesync_distanceCullVehicles true # Only change the IP if you're using a server with multiple network interfaces, otherwise change the port only. Contribute to evanillaa/central_forward development by creating an account on GitHub. So I try +set onesync on in my run. The blips supposed to have different colour for each person. . cfg. ; Legacy: Compatibility mode for. Fork 1. cfg) set onesync_distanceCullVehicles true (server. 0:59 » sv_maxclients 48 set steam_webApiKey set sv_licenseKey #OneSync #set onesync_enabled 1 #set onesync_distanceCullVehicles true #set onesync_forceMigration true #set onesync_workaround763185 true set. Readme Activity. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"resources","path":"resources","contentType":"directory"},{"name":"LICENSE","path":"LICENSE. dividerz: set onesync_forceMigration true set onesync_distanceCullVehicles true set onesync_workaround763185 true I’m using a fairly old version, I’ll update my server. I don’t know if it involves other factors or if it is harder to do that. But i cant use more than 48 slots. Raw Blame. modelHash: Limit to vehicles with this model. No. cfg: ensure fivemnpcfix . Contribute to Papakota/GtaServer development by creating an account on GitHub. this happen only enable onesync no matter what the max player i put. These scripts have been reported to cause such issues and it seems you have at least two of them especially if vSync also sets these values. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"resources","path":"resources","contentType":"directory"},{"name":". github","contentType":"directory"},{"name":"server-data","path":"server. 0. #1. To stop OneDrive from syncing, open OneDrive by clicking on the cloud icon in the taskbar, click on the gear icon at the top right corner, and go to Settings. When I added into command line, it doesn’t do a thing. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"resources","path":"resources","contentType":"directory"},{"name":"LICENSE","path":"LICENSE. 5 FXServer 2949 (Linux) with OneSync Infinty/Beyond Players: 30+ Co. cfg development by creating an account on GitHub. backup old rpfrogs 2. About. I’m not sure if there’s any useful logs i can get you, we are running with onesync_distanceCullVehicles turned to true, and some vehicles are undeletable, it does say it tried 5 times but doesn’t work out. Try using `+set` in the command line, or prefixing the command with `set` in the server startup script. 2-Add this in your server. It´s in server. I’ve built a garage script from scratch and a little puzzled about this scenario. In the latest Windows server release (1504 or higher), two experimental variables have been added to help troubleshooting problematic behavior and offer a ‘workaround’ for common problems. • Sync multiple pairs of folders. 265) you need infinity so ‘onesync on’. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"citizen","path":"citizen","contentType":"directory"},{"name":"resources","path":"resources. However i have tried it with Vmenu’s delete vehicle option in the vehicle spawner and that seems to go through. From that commit description this: “ FXServer. 1 Like. Ghost araç ve ped spawn sorununuz çözülmüştür. set onesync_distanceCullVehicles true . # Server player slot limit. I’m not sure if there’s any useful logs i can get you, we are running with onesync_distanceCullVehicles turned to true, and some vehicles are undeletable, it does say it tried 5 times but doesn’t work out. • Upload files larger than 10 MB. 0:59 » sv_maxclients 48 set steam_webApiKey set sv_licenseKey #OneSync #set onesync_enabled 1 #set onesync_distanceCullVehicles true #set onesync_forceMigration true #set onesync_workaround763185 true set sv_requestParanoia 3 sv_authMaxVariance 1 sv_authMinTrust 5 sv_scriptHookAllowed 0 sv_endpointprivacy true set onesync_distanceCullVehicles true # Only change the IP if you're using a server with multiple network interfaces, otherwise change the port only. Contribute to Zelda601/Ora-RolePlay development by creating an account on GitHub. - ore/server. exe +set onesync on +set onesync_enableInfinity 1 +set onesync_enableBeyond 1 +set onesync_forceMigration 1 +set onesync_distanceCullVehicles 1 +set sv_enforceGameBuild 2189 +exec server. even if the player stays close. cfg","contentType":"file"},{"name":"server. Hi, I used to use Onesync up until yesterday to among other things sync my Pathfinder session files to my phone. Hi guys, My server have a problem like the title said. cfg are working for me: set onesync_enableInfinity 1 set onesync legacy set onesync_forceMigration true onesync_distanceCullVehicles true set onesyncworkaround763185 1 If you have onesync infinity, there is a workaround. Contribute to CloudStudios1/SneakyLife development by creating an account on GitHub. Download issues were caused by an unknown variable in R* game code leading to queue stalling. Contribute to ghsoxt/ghost-base-v2 development by creating an account on GitHub. 0 stars Watchers. HarD Network Inc - vRP Framework.